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Rpg maker vx ace battle sprite template
Rpg maker vx ace battle sprite template













Hey Galv, just to let you know: while you don’t change the script, I’ve found a workaround: the problem is that the command can’t put the inicial graphic back, but it can always put another. Sorry for making such a long post, but I was overjoyed to finally see my monsters moving in-game after using my script, so it’d be awesome if you help me get this straightened out before I make more animations specfically for the scripts format. The only way I DO get it to work is if I do the “anim: row, anim: speed, anim: frames” tags, which then only work for one pose (as in it says in it’s idle animation instead of changing to the attack one when attacking).Īm I missing something or is this script only made for spritesheets that have the same amount of frames for each pose? I had the tag in the notebox, and although the default frames/speed config was different, shouldn’t the row config at the bottom of the script that I configured make each row run at different speeds for the amount of frames specified? for reference, heres the config I made for it and the spritesheet: (the animation keeps scrolling to the right through the frames) However, I think I might be misunderstanding your script because although I made a sprite according to the script’s specifications (14 rows), and used the row configuration near the end of the script to signify some rows had more or less frames than others, the animation comes out like this: Hello Galv, I really appreciate this script since it’s so much simpler than most others Ive found, since all I want to do is make animted battlers in the regular battle system, not sideview.















Rpg maker vx ace battle sprite template